Hypercharge
A limited-time super-charged state a brawler enters by filling a Hypercharge meter. It boosts damage, speed and shield, and adds a unique effect to the brawler's Super.
Every Brawl Stars term explained simply: core mechanics, brawler classes, game modes and progression.
A limited-time super-charged state a brawler enters by filling a Hypercharge meter. It boosts damage, speed and shield, and adds a unique effect to the brawler's Super.
A powerful signature ability charged by dealing damage. Every brawler has a unique Super that defines how they play.
An on-demand ability with a limited number of uses per match. Gadgets give a quick tactical edge such as a dash, reload or burst.
A passive or conditional upgrade unlocked at Power 9 that meaningfully changes how a brawler plays. Each brawler has two to choose from.
A crafted equipment slot adding a small situational boost such as Speed, Shield, Damage or Vision. Brawlers can equip two gears.
A brawler's upgrade level from 1 to 11. Higher Power Levels increase health and damage; Power 11 is fully maxed.
A versatile class built around dealing consistent damage at medium range. Flexible picks for most modes.
A high-health class that absorbs damage and pressures enemies up close. Strong on small maps and Brawl Ball.
A long-range class that deals heavy damage from a distance but is fragile if enemies close the gap.
A class that attacks over walls and controls space with area damage. Excellent at zoning and Heist.
A class that slows, traps or disrupts enemies and locks down zones for the team.
A mobile, high-burst class that dives fragile targets and escapes. Rewards good timing and positioning.
A class that heals, shields or empowers teammates, amplifying the rest of the team.
A 3v3 mode where teams collect gems from the center and hold 10 through a countdown to win.
A 3v3 soccer mode. Score two goals by carrying or shooting the ball into the enemy net.
A best-of-three 3v3 mode with no respawns. Eliminate the entire enemy team to take the round.
A 3v3 mode where each kill earns stars. The team with the most stars when time runs out wins.
A 3v3 mode where teams attack the enemy safe while defending their own. First safe destroyed loses.
A 3v3 mode where teams hold one or more capture zones to fill a percentage meter to 100%.
A battle-royale mode, solo or duo, where players fight on a shrinking map to be the last standing.
The main ranking currency earned by winning matches. Total Trophies measure overall account progress.
The competitive mode where players climb tiers from Bronze to Pro using a separate skill rating.
An achievement-like progression feature replacing masteries, where players earn cosmetics and titles by completing specific in-game challenges.
A currency earned from season rank resets and trophy milestones, spent on skins and items in the Star Shop.