Coaching Demo
WHAT BRAWLSCORE TELLS A REAL PLAYER
This is a complete BrawlScore analysis for a real, anonymized player. No login, no sign-up. Read top to bottom to see how we turn a player's matches into a plan to win more games.
Example based on real public match data · Player tag hidden for privacy
Step 1 — The Rating
Step 2 — The Three Pillars
Where the 72 comes from
BrawlScore breaks your rating into three parts so you can see exactly what is strong and what is dragging you down.
Good damage trades and objective work. Mechanically, this player is already above their trophy bracket.
Picks often ignore the map and the enemy comp. This is the single biggest source of lost games.
Results swing between strong sessions and tilt streaks. Steadier sessions would lift the floor.
Step 3 — Weakness Analysis
The three things costing the most trophies
Off-meta picks on open maps
On open, long-sightline maps this player picks short-range brawlers 41% of the time, and wins only 38% of those games versus 61% with a ranged pick. The map is being ignored at draft.
Dying early in Knockout
Average first death at 0:22 in Knockout, top 25% earliest in their bracket. Early deaths hand the enemy a 3v2 and a round lead before the fight even starts.
Stacking the same class
In 29% of comps this player picks a second assassin or second marksman, leaving no frontline. Those games are won at a 44% rate, well below their average.
Step 4 — Your Improvement Plan
Do these in order. One at a time.
Check the map before you pick Priority 1
On open maps, lock a marksman or ranged controller. Open the Maps page before queuing. This one habit is projected to lift the win rate by the largest margin.
Play the first 30 seconds safe in Knockout Priority 2
Hold position behind cover and trade from range early. Survive the opening and your strong Performance pillar does the rest.
Never pick two of the same class Priority 3
If a teammate already locked an assassin, balance the comp with a frontline or controller. Use the matchup tool when unsure.
Step 5 — What This Player Should Expect
Fix the draft, lift the score
Performance is already strong at 81. The gap to the next tier is almost entirely in Draft & Synergy (58). By acting on Priority 1 alone, this player would stop throwing the open-map games they are mechanically winning everywhere else. That is the difference between a 72 and an 80, and it costs nothing but a five-second check before each match.
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