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Update 70 Balance Changes, Explained

Updated: June 30, 2026

Update 70 shipped one of the wider balance passes of the year. Rather than just list numbers, here's the reasoning behind a few of the changes that matter most for the current meta — the full grid with every buff and nerf is always live on the Balance Changes page.

Overview

This patch leaned buff-heavy on a handful of underused picks (Shelly, Colt, Rico) while reining in a couple of Brawlers that had been dominating lobbies (Shade especially). A few gadgets and Star Powers also got quieter, quality-of-life tweaks that won't show up as dramatic swings but change how those kits actually play.

The headline changes

SHELLY
Health
50005600
COLT
Shield
40%50%
RICO
Damage
12001600
MELODIE
Slow Radius
Slow and explosion radius increased
COL. RUFFS
Spread
4 salvos fire faster now
SHADE
Cooldown
17s22s
SHADE
Shield
75%60%

Shelly was struggling to survive her own engage window at close range — the health buff gives her enough of a cushion to actually land her shotgun combo before dying to counter-fire. Colt and Rico both got straightforward damage-side buffs aimed at making them viable outside of niche compositions.

Melodie and Colonel Ruffs got smaller, kit-specific adjustments: Melodie's slow gadget covers more ground, and Ruffs' Star Power salvos fire noticeably faster, both quality-of-life buffs rather than raw number increases.

Shade is the clearest nerf target this patch — a slower gadget and a weaker shield Star Power directly target the parts of his kit that made him oppressive to play against, without gutting his core identity.

A caveat worth repeating

Community balance-change trackers (including ours) compile these numbers from a mix of official patch notes and datamined sources before Supercell's own documentation catches up. The grid on balance-changes.html is explicitly marked as work-in-progress until every change is cross-verified — treat exact percentages as directional until then, especially for anything not shown here.

For the full picture of what else shipped in Update 70 — new Hypercharges, the NanoNoodles season, and Sprout's visual rework — see the Update 70 patch notes.