Gray is currently A-tier in Gem Grab with a score of 82/100. As a Controller, Gray denies zones and controls objective access with area abilities, making it a reliable pick when the meta favors Gem Grab.
Run Fake Injury as the default Star Power for Gray — it works in most situations. Switch to New Perspective on maps that punish your main weakness. For Gadgets, Walking Cane is the standard active pick; Grand Piano is situationally better on specific map types. Speed and Shield Gears are the standard choice.
Gray struggles against Piper and Brock, who can out-trade Gray at the ranges or map types where Gray is most exposed. On the flip side, Gray consistently beats Piper and Brock.
Gray performs best in Gem Grab (A-tier, 82/100). The Controller kit — denies zones and controls objective access with area abilities — is directly rewarded in Gem Grab, which is why Gray climbs higher here than in other modes. See the mode ratings section for a full breakdown.
Gray pairs best with Charlie and Emz. Since Gray denies zones and controls objective access with area abilities, teammates that cover the opposite role — whether that is frontline presence, healing, or ranged poke — create the most complete comp.
To play Gray well, focus on Gem Grab where the mode rating is highest, and lean into being a Controller that denies zones and controls objective access with area abilities. Run Fake Injury as the core build, track Piper and Brock on the enemy team, and pair with Charlie and Emz when possible.
Gray fires slow but powerful projectiles and creates portals with his Super that allow any teammate to teleport between two portal locations across the map. His portal mechanic is one of the most strategically complex abilities in the game, enabling instant repositioning of an entire team in ways opponents cannot easily predict. He requires strong coordination with teammates to unlock his full potential.
Place Gray's portals so one entrance is behind your team and the exit is on the enemy flank, enabling a surprise teleport ambush during a main fight. Communicate portal placement intentions before using the Super, as teammates must recognize and actively step through the portal rather than move to it by default.
GRAY DEEP DIVES
Mode-specific stats and the top ranked Gray players globally. Each page shows win rate, pick rate, best maps and tier for that specific combination.
Build your Super from safe positions and deploy it on the objective approach route, not reactively. Take Fake Injury in most situations, switching to New Perspective on maps where enemies can close distance. A Super that wins map control is worth more than one used defensively.
PRIORITY
Draft Around Counters
Watch for Piper or Brock. Both Walking Cane and Grand Piano are in your kit — learn which one punishes your counters versus which gives you an escape window. Use your Gadget early rather than saving it for a desperate moment.
MATCHUP
Best Team Shape
Pair Gray with Charlie or Emz when possible. Build toward Another Dimension in safe positions — it swings fights instantly, so activate it when your team has the edge, not when you are already behind.
TEAMPLAY
SQUAD UP
Name your squad and share the link to coordinate your next session.