Piper is currently S-tier in Bounty with a score of 90/100. As a Marksman, Piper punishes overextended and mispositioned enemies from long range, making it a reliable pick when the meta favors Bounty.
Run Ambush as the default Star Power for Piper — it works in most situations. Switch to Snappy Sniping on maps that punish your main weakness. For Gadgets, Auto Aimer is the standard active pick; Homemade Recipe is situationally better on specific map types. Speed and Shield Gears are the standard choice.
Piper struggles against Bull and Jacky, who can out-trade Piper at the ranges or map types where Piper is most exposed. On the flip side, Piper consistently beats Mortis and Leon.
Piper performs best in Bounty (S-tier, 90/100). The Marksman kit — punishes overextended and mispositioned enemies from long range — is directly rewarded in Bounty, which is why Piper climbs higher here than in other modes. See the mode ratings section for a full breakdown.
Piper pairs best with Gale and Emz. Since Piper punishes overextended and mispositioned enemies from long range, teammates that cover the opposite role — whether that is frontline presence, healing, or ranged poke — create the most complete comp.
To play Piper well, focus on Bounty where the mode rating is highest, and lean into being a Marksman that punishes overextended and mispositioned enemies from long range. Run Ambush as the core build, track Bull and Jacky on the enemy team, and pair with Gale and Emz when possible.
Piper fires a single deadly umbrella shot that deals no damage at close range but ramps up to massive damage at maximum distance, making her one of the best long-range brawlers in the game. Her Super launches her into the air and drops grenades on landing, both escaping danger and damaging pursuers. She is the defining brawler for Bounty maps with long sightlines but becomes nearly harmless if an assassin closes the gap.
Always aim Piper's attack at maximum range where the umbrella reaches full damage rather than firing at medium range for partial damage. Position near walls specifically to use the wall as a backstop that lets you escape to behind cover when an assassin approaches rather than retreating into the open.
PIPER DEEP DIVES
Mode-specific stats and the top ranked Piper players globally. Each page shows win rate, pick rate, best maps and tier for that specific combination.
Find the angle with the longest sightline and hold it. If a fight is forced close range, disengage rather than dueling. Take Ambush in most situations, switching to Snappy Sniping on maps where enemies can close distance. Save Gadgets to escape pressured flanks.
PRIORITY
Draft Around Counters
Watch for Bull or Jacky. Both Auto Aimer and Homemade Recipe are in your kit — learn which one punishes your counters versus which gives you an escape window. Use your Gadget early rather than saving it for a desperate moment.
MATCHUP
Best Team Shape
Pair Piper with Gale or Emz when possible. Build toward Boppin' in safe positions — it swings fights instantly, so activate it when your team has the edge, not when you are already behind.
TEAMPLAY
SQUAD UP
Name your squad and share the link to coordinate your next session.