Frank is currently A-tier in Brawl Ball with a score of 78/100. As a Tank, Frank absorbs frontline damage and creates space for teammates to push, making it a reliable pick when the meta favors Brawl Ball.
Run Power Grab as the default Star Power for Frank — it works in most situations. Switch to Sponge on maps that punish your main weakness. For Gadgets, Active Noise Canceling is the standard active pick; Irresistible Attraction is situationally better on specific map types. Speed and Shield Gears are the standard choice.
Frank struggles against Brock and Piper, who can out-trade Frank at the ranges or map types where Frank is most exposed. On the flip side, Frank consistently beats Mortis and Edgar.
Frank performs best in Brawl Ball (A-tier, 78/100). The Tank kit — absorbs frontline damage and creates space for teammates to push — is directly rewarded in Brawl Ball, which is why Frank climbs higher here than in other modes. See the mode ratings section for a full breakdown.
Frank pairs best with Poco and Gene. Since Frank absorbs frontline damage and creates space for teammates to push, teammates that cover the opposite role — whether that is frontline presence, healing, or ranged poke — create the most complete comp.
To play Frank well, focus on Brawl Ball where the mode rating is highest, and lean into being a Tank that absorbs frontline damage and creates space for teammates to push. Run Power Grab as the core build, track Brock and Piper on the enemy team, and pair with Poco and Gene when possible.
Frank has the highest health pool in the game and swings his hammer in a slow but devastating area attack that deals enormous damage and stuns nearby enemies on his Super. His weakness is the long wind-up animation before each swing, which telegraphs his attack and lets quick brawlers sidestep with ease. He dominates in enclosed spaces and Brawl Ball where enemies cannot avoid his swing radius.
Frank's attack slow is his core weakness, so always walk toward your target during the wind-up and anticipate where they will move. Save his Super stun for clustered groups rather than single brawlers, as the area stun can paralyze an entire enemy team and enable a team wipe.
FRANK DEEP DIVES
Mode-specific stats and the top ranked Frank players globally. Each page shows win rate, pick rate, best maps and tier for that specific combination.
Position between enemies and your team. Your value comes from soaking damage, not dealing it. Choose Power Grab in most situations, switching to Sponge on maps where enemies can close distance. Charge your Super passively by staying in fights and engage with it to set up teammates, not to escape.
PRIORITY
Draft Around Counters
Watch for Brock or Piper. Both Active Noise Canceling and Irresistible Attraction are in your kit — learn which one punishes your counters versus which gives you an escape window. Use your Gadget early rather than saving it for a desperate moment.
MATCHUP
Best Team Shape
Pair Frank with Poco or Gene when possible. Build toward Seismic Smash in safe positions — it swings fights instantly, so activate it when your team has the edge, not when you are already behind.
TEAMPLAY
SQUAD UP
Name your squad and share the link to coordinate your next session.