Dynamike is currently S-tier in Heist with a score of 88/100. As a Thrower, Dynamike deals damage over walls and denies zones without needing line of sight, making it a reliable pick when the meta favors Heist.
Run Dyna-Jump as the default Star Power for Dynamike — it works in most situations. Switch to Demolition on maps that punish your main weakness. For Gadgets, Fidget Spinner is the standard active pick; Satchel Charge is situationally better on specific map types. Speed and Shield Gears are the standard choice.
Dynamike struggles against Mortis and Leon, who can out-trade Dynamike at the ranges or map types where Dynamike is most exposed. On the flip side, Dynamike consistently beats Bull and Jacky.
Dynamike performs best in Heist (S-tier, 88/100). The Thrower kit — deals damage over walls and denies zones without needing line of sight — is directly rewarded in Heist, which is why Dynamike climbs higher here than in other modes. See the mode ratings section for a full breakdown.
Dynamike pairs best with Gale and Tara. Since Dynamike deals damage over walls and denies zones without needing line of sight, teammates that cover the opposite role — whether that is frontline presence, healing, or ranged poke — create the most complete comp.
To play Dynamike well, focus on Heist where the mode rating is highest, and lean into being a Thrower that deals damage over walls and denies zones without needing line of sight. Run Dyna-Jump as the core build, track Mortis and Leon on the enemy team, and pair with Gale and Tara when possible.
Dynamike hurls two sticks of dynamite that deal massive damage on a delayed fuse, rewarding players who can predict enemy movement patterns and throw ahead of their targets. His Super launches a devastating barrel of TNT that can one-shot fragile brawlers and break environmental walls, reshaping the battlefield. He excels in Heist where his wall-breaking capability turns every map into an open killing field.
Dynamike's high arc and throw range mean he can safely poke from behind maximum-cover walls. In Heist, prioritize using his Super to create new approach angles to the safe rather than using it on individual brawlers.
DYNAMIKE DEEP DIVES
Mode-specific stats and the top ranked Dynamike players globally. Each page shows win rate, pick rate, best maps and tier for that specific combination.
Find a wall that puts you behind cover while arcing into the enemy's path. Do not leave that cover unless your target is out of reach. Take Dyna-Jump in most situations, switching to Demolition on maps where enemies can close distance. Your damage is free if enemies cannot reach you.
PRIORITY
Draft Around Counters
Watch for Mortis or Leon. Both Fidget Spinner and Satchel Charge are in your kit — learn which one punishes your counters versus which gives you an escape window. Use your Gadget early rather than saving it for a desperate moment.
MATCHUP
Best Team Shape
Pair Dynamike with Gale or Tara when possible. Build toward Boomer in safe positions — it swings fights instantly, so activate it when your team has the edge, not when you are already behind.
TEAMPLAY
SQUAD UP
Name your squad and share the link to coordinate your next session.