Stu is currently A-tier in Brawl Ball with a score of 82/100. As an Assassin, Stu bursts down isolated targets and disrupts backline positions, making it a reliable pick when the meta favors Brawl Ball.
Run Zero Drag as the default Star Power for Stu — it works in most situations. Switch to Gaso-Heal on maps that punish your main weakness. For Gadgets, Speed Zone is the standard active pick; Breakthrough is situationally better on specific map types. Speed and Shield Gears are the standard choice.
Stu struggles against Charlie and Frank, who can out-trade Stu at the ranges or map types where Stu is most exposed. On the flip side, Stu consistently beats Piper and Brock.
Stu performs best in Brawl Ball (A-tier, 82/100). The Assassin kit — bursts down isolated targets and disrupts backline positions — is directly rewarded in Brawl Ball, which is why Stu climbs higher here than in other modes. See the mode ratings section for a full breakdown.
Stu pairs best with Gene and Sandy. Since Stu bursts down isolated targets and disrupts backline positions, teammates that cover the opposite role — whether that is frontline presence, healing, or ranged poke — create the most complete comp.
To play Stu well, focus on Brawl Ball where the mode rating is highest, and lean into being a Assassin that bursts down isolated targets and disrupts backline positions. Run Zero Drag as the core build, track Charlie and Frank on the enemy team, and pair with Gene and Sandy when possible.
Stu dashes forward every time his attack hits an enemy and his Super charges almost instantly from consecutive hits, enabling a near-constant flow of dashing movement that makes him extremely difficult to hit. His rapid dash loop creates a bouncing, mobile playstyle that can keep him consistently out of enemy sightlines while dealing continuous damage. He is one of the most mobile brawlers in the game and excels at hit-and-run harassment.
Always aim Stu's attack to land rather than firing freely, as every hit triggers a dash that enables the next attack opportunity safely. In Brawl Ball his mobility makes him one of the best ball carriers in the game, dashing past defenders repeatedly before they can track him.
STU DEEP DIVES
Mode-specific stats and the top ranked Stu players globally. Each page shows win rate, pick rate, best maps and tier for that specific combination.
Wait for a 1v1 opening before committing. Your burst is wasted against grouped enemies. Run Zero Drag in most situations, switching to Gaso-Heal on maps where enemies can close distance. Use Gadgets as openers rather than saving them — an early Gadget creates the isolation your kit needs.
PRIORITY
Draft Around Counters
Watch for Charlie or Frank. Both Speed Zone and Breakthrough are in your kit — learn which one punishes your counters versus which gives you an escape window. Use your Gadget early rather than saving it for a desperate moment.
MATCHUP
Best Team Shape
Pair Stu with Gene or Sandy when possible. Build toward Infinitro in safe positions — it swings fights instantly, so activate it when your team has the edge, not when you are already behind.
TEAMPLAY
SQUAD UP
Name your squad and share the link to coordinate your next session.